![]() If I refer any address only to its predecessor I really need only to set the base address once per playing session. Why? Because I don't know if I will find a memory value of interest that is the ancestor of the first one I currently found (so I would need to change all the pointers again). but I would like to refer any address only to its predecessor. It is simple to refer all the address to the first one. (3) cash = life address +4 (so is ammo address +8 +4) When instantiated in memory they are in sequence: ![]() Let me explain: I cannot find the pointers due to crash if attach a debugger so I would like to find everytime by scanning the first value and then get all the others by referring to this first one. I'm doing something else but I'm going crazy !!!
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